- Coarse geometry and cohomology of large data sets
Digital economy is founded on data. The current trend to develop intelligent, customer-led, interactive, real-time systems requires the ability to handle and interpret vast amounts of data efficiently, quickly, and with a degree of accuracy corresponding to the requirements.
- Curriculum Innovation Programme: Digital Humanities
Members of the DE USRG are developing a new CIP module focussed on Digital Humanities.
- Curriculum Innovation Programme: Online Social Networks
Lisa Harris, Dave Millard, Thanassis Tiropanis, Franz Huber and Tom Brughmans from the DE USRG are developing a new CIP module focused on Social Network Analysis. This module aims to develop understanding of the emergent interdisciplinary area of online social network analysis by drawing upon technological, social, network science and organisational perspectives.
- Digital Literacy Special Interest Group
The Digital Literacy Special Interest Group has membership from across the institution, including the library, iSolutions and Student Services.
- IT as a Utility Digital Economy sub-theme
- JISC DataPool Project
- Living and Working on the Web
Lisa Harris, Lorraine Warren and Fiona Harvey from the DE USRG are developing a new CIP module focused on Digital Literacies.
- PATINA: Personal Architectonics Through INteractions with Artefacts
The PATINA project aims to revolutionise the design of technologies for supporting research. It was awarded by the Engineering and Physical Sciences Research Council (EPSRC) and the Arts and Humanities Research Council (AHRC) through the RCUK Digital Economy programme and will run for three years from October 2010.
- SMiLE (Social Media in Live Events)
Social Media in Supporting Live Events(SMiLE) is an action research project which began during the recent Computer Applications and Quantitative Methods in ArchaeologyConference at the University of Southampton (#caasoton).
- UBhave: ubiquitous and social computing for positive behaviour change
Our overall aim is to devise tools to study and influence human behaviour through mobile phone and social networking technology.